Design and Technology is an inspiring, rigorous and practical subject. Design and Technology encourages children to learn to think and intervene creatively to solve problems both as individuals and as members of a team. At Springfield, we encourage children to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. We aim to, wherever possible, link work to other disciplines such as mathematics, science, engineering, computing and art. The children are also given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers.
Through a variety of creative and practical activities, we teach the knowledge, understanding and skills needed to engage in the process of designing and making.
When designing and making, the children are taught to:
Design
Make
(for example, cutting, shaping, joining and finishing) accurately
Evaluate
Technical knowledge
Key skills and key knowledge for D and T have been mapped across the school to ensure progression between year groups (via cornerstones.)
We ensure the children:
A good quality finish will be expected in all design and activities made appropriate to the age and ability of the child
Our children learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation. We teach technology through our creative curriculum. Design Technology encourages the development of knowledge, skills and understanding in a practically based subject. Pupils are taught to develop, plan and communicate ideas. They work with tools, equipment, materials and components to make quality products. Upon completion of their task, they evaluate the processes and products.
They think about what products are used for and the needs of the people who use them. They plan what has to be done and identify what works well and what could be improved in their own and other people’s designs.
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